Tazliel page : Monk of Retromud paths of life

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Basic Monks Abilities
Level
General
Hard style
Soft style
1 martial arts
attack
consider humanoid
darkness
light
   
2 hear noises
fishing
   
3 detect alignment
swim
sweep kick
 
4 featherwalk
stun palm
katsu
5 lesser chi heal
  shove
word of unbinding
6 diagnostics
chi blast
 
7 ceremony
palm smash
resist cold
 
8 fire building
resist heat
 
9 chi healing
flying kick
zanshin circle
10   circle kick
meditation
11 ambidexterity
incense burning
  displaced image
12   summon inner strength
 
13 greater chi heal
fists of fury
spirit link
 
14   throat kick
mind strength
dodge
kiai
incapacitate
15   moxibustion
refresh
tumbling attack
16   weapon parry
acrobatics
immobilize
17 speed
riposte
enhance criticals
 
18 instant stand
stunned maneuvers
touch of death
 
19 catching
spirit strength
  pressure points
20 perfect timing
dim mak
body mastery
body hardening

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Guild level gain (1):tiny, (2):small, (3):average, (4):more, (5):a lot, (6):huge

Advanced Monks Schools [Secondary] [In Progress]

Remember blockers get quickly aggro, so don't wait too long

Name
Location
teaching
Guild Bonus
Req ( prevented)
Center chi master Raji, Monks-isle
Very easy
Chi Master learns to manipulate chi as a weapon that can level buildings and make him nearly unstoppable Con(2),Agi(2),Wis(2),Per(2)
HP(3),SP(3),EP(3)
HPR(3),SPR(3),EPR(3)
 
Herbalist Raji, Scotland
Very easy
Herbalists use tradition and veneration of the land to placate nature spirits. Con(2),Int(1),Wis(5)
HP(2),SP(5),EP(13)
HPR(2),SPR(1),EPR(5)
(Earth chi master, Mountain chi master and Yamabushi)
Monk
Kuznya ? the Kuznya are smiths with the ability to forge superior metal weapons. Con(2),Wis(2),Str(4)
HP(3),SP(3),EP(3)
HPR(1),SPR(5),EPR(2)
(Thunder chi master and Wind chi master)
Monk
Mwanga Sosel The Mwanga comes from a primitive tribe that worships fire. Wis(5),Dex(2)
HP(2),SP(5),EP(2)
HPR(2),SPR(5),EPR(2)
(Heaven chi master, Kuznya and Lake chi master)
Ninja Sosel, Lao-lung
Difficult
Ninja are the ultimate in shadow warriors. Their skills range from ranged combat to martial arts to travelling across the harshest terrains.
Agi(2),Con(2),Dex(2),Per(2)
HP(3),SP(3),EP(3)
HPR(3),SPR(3),EPR(3)
 
Ordo incursus Raji, Nimbus
Easy
The Incursus are the warriors of psionic society. They have perfected the art of mind and body combat and are feared for their brutal precision. Con(2),Int(2),Dex(1),Per(2)
HP(3),SP(3),EP(2)
SPR(3),EPR(1)
(Ordo praeses )
Phantom Judgement Fields
very easy
The Phantom guild can only be joined by ghosts. All Phantom spells only work in the Shadowlands, although some can reach across the border into the Retroverse to affect the living. Int(2),Wis(5),Per(1)
HP(3),SP(5),EP(1)
HPR(1),SPR(5),EPR(2)
(Fire chi master and Mwanga)
Raindancer Sosel, knotak woods
Difficult
Raindancers are traditional spiritual casters whose job is to bring rain to crops and other dry lands in need of water. Agi(2),Wis(5)
HP(2),SP(5),EP(1)
HPR(1),SPR(2),EPR(5)
 
Shaman ? Shamen are the intermediaries between the mortal world and the spirit world. By interacting with the plant, mineral, animal, and spirit realms, shamans take on totemic patrons who help guide them through trial and tribulation. Int(1),Wis(5),Per(2)
HP(2),SP(5),EP(1)
HPR(1),SPR(5),EPR(2)
 
Shih Sosel The Shih is a truly unique character. He is taught the martial arts, body hardening exercises, and demon lore in a monastery, but he is not a monk or a priest. Con(2),Wis(2),Dex(2),Per(2)
HP(2),SP(5),EP(1)
HPR(1),SPR(5),EPR(2)
 
Tani-rahl Sosel, Dhome
Difficult
Tani-rahl is the fighting style of the _drakhen_, the People of the Dragon It concentrates on destruction of the enemy by vital-point strikes, but it is not merely a way of fighting. Agi(4),Wis(2),Str(2)
HP(2),SP(1),EP(4)
HPR(4),EPR(4)
 
Tohunga Wysoom, Tohunga Island The Tohunga is a master of tattooing that hails from Wysoom's tribal isles. He infuses normal tattoos with considerably magical powers. Wis(3),Dex(3),Per(3)
HP(2),SP(1),EP(5)
HPR(1),SPR(2),EPR(4)
 
Vodounist Sosel Vodounists walk a confusing line for most spellcasters, because their belief system encompasses the holy and unholy, nature and hell, magical forces and divine beings. Int(1),Wis(5),Per(1)
HP(2),SP(5),EP(1)
HPR(1),SPR(5),EPR(2)
 
Yamabushi Sosel By climbing mountain peaks and performing special ceremonies, the Yamabushi acquire magical and supernatural powers to defend the land. Con(2),Wis(4),Cha(2)
HP(5),SP(1),EP(2)
HPR(5),SPR(1),EPR(2)
(Raindancer and Water chi master)

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Specialized Monks Schools [Tertiary]
Name
Location
Teaching
Guild Bonus Requirement
Hard Styles
Buraindo kobushi Sosel, Village help on scoring hits Con(2),Wis(2),Dex(2),Str(3)
HP(3),SP(2),EP(3)
HPR(3),SPR(2),EPR(3)
Monk
Dragon claw Sosel,Lao-lung +5 wc, 5 attacks/rnd, 90% Fire damage, Damage bonus: primary right and left hand armor Con(2),Agi(4),Str(3)
HP(4),SP(2),EP(3)
HPR(4),SPR(2),EPR(3)
Monk
Mantis Sosel, treehouse Weapon: weapon breaker Con(2),Agi(4),Str(3)
HP(4),SP(2),EP(3)
HPR(4),SPR(2),EPR(3)
Monk
Moo gi gong Sosel, Edon Weapon: ancient. Con(2),Agi(3),Str(3)
HP(4),SP(2),EP(3)
HPR(4),SPR(2),EPR(3)
Monk
Thunderfist Raji, Thunderfist +12 wc, 70% Sonic damage, 20% Electrical damage, Damage bonus: primary right and left hand armor. Con(2),Agi(4),Str(2)
HP(4),SP(2),EP(3)
HPR(4),SPR(2),EPR(3)
Monk
Tiger claw Sosel, Hillock 6 atts/rnd. 60% disintegration, Damage bonus: primary right and left hand armor. Con(2),Agi(4),Str(3)
HP(4),SP(2),EP(3)
HPR(4),SPR(2),EPR(3)
Monk
White crane Sosel, near Pond 6 attacks/rnd, 60% Harm damage Damage bonus: primary right and left foot armor. Agi(5),Str(3)
HP(4),SP(2),EP(3)
HPR(4),SPR(2),EPR(3)
Monk
Zanji shinjinen-ryu Sosel, house Weapon: thin blade. Agi(4),Str(3),Per(2)
HP(4),SP(2),EP(3)
HPR(4),SPR(2),EPR(3)
Monk
Hanmau atemi Sosel, Village increase the damage of hits Con(2),Wis(2),Dex(2),Str(3)
HP(3),SP(2),EP(3)
HPR(3),SPR(2),EPR(3)
Monk, Buraindo kobushi
Bodi soukaiya Sosel, Village increase the damage of a critical hit Con(2),Wis(2),Dex(2),Str(3)
HP(3),SP(2),EP(3)
HPR(3),SPR(2),EPR(3)
Monk, Hanmau atemi
Migi semeru Sosel, Village raise the number of right hand attacks. Con(2),Wis(2),Dex(2),Str(3)
HP(3),SP(2),EP(3)
HPR(3),SPR(2),EPR(3)
Monk, Bodi soukaiya
Hidari semeru Sosel, Village raise the number of left hand attacks. Con(2),Wis(2),Dex(2),Str(3)
HP(3),SP(2),EP(3)
HPR(3),SPR(2),EPR(3)
Monk, Migi semeru
Both Styles
Dervish Welstar extra hits Agi(4),Wis(2),Str(2)
HP(4),EP(4)
HPR(4),EPR(4)
Buraindo kobushi OR Center chi master OR Shaman OR Shikan-ken
Way of the Reed Sosel,monk village reduce stun length ?? Hidai Semaru OR Tsurana waza
Soft Styles
Cobra touch Sosel, near Pond +5 wc, 6 attacks/rnd, 60% Poison damage. Agi(4),Str(3)
HP(4),SP(2),EP(3)
HPR(4),SPR(2),EPR(3)
Monk
Glima Sosel, pagoda +10 wc, 6 attacks/rnd. Con(1),Agi(4),Str(3)
HP(4),SP(2),EP(3)
HPR(4),SPR(2),EPR(3)
Monk
Lee kwan choo Sosel +5 wc, 6 attacks/rnd, 60% Psionic damage. Int(2),Con(1),Agi(5),Str(1)
HP(3),SP(2),EP(3)
HPR(3),SPR(2),EPR(3)
Monk
Lightning dwarf Raji, Scotland
NO BLOCKERS
6 attacks/rnd, 90% Electrical damage, Damage bonus: head armor. Con(4),Str(4)
HP(4),SP(2),EP(3)
HPR(4),SPR(1),EPR(4)
Monk
Shikan-ken Raji, Monks-isle helps you on scoring hits on opponent Dex(4),Str(4)
HP(3),EP(4)
HPR(3),EPR(4)
Monk
Tae kwon do Sosel,Waterfall 6 attacks/rnd. Damage bonus: primary right and left arm, primary right and left foot. Con(1),Agi(4),Str(3)
HP(4),SP(2),EP(3)
HPR(4),SPR(2),EPR(3)
Monk
Tien hsueh ? +15 wc, 5 attacks/rnd, Damage bonus: head armor Int(2),Con(1),Agi(4),Str(2)
HP(3),SP(2),EP(3)
HPR(3),SPR(2),EPR(3)
Monk
Boshi-ken Raji, Monks-isle increase the damage of hits. Dex(2),Str(5)
HP(3),EP(4)
HPR(4),EPR(3)
Monk, Shikan-ken
Gokan-ryu Raji, Monks-isle increase the length of a stun Int(2),Agi(2),Dex(2)
HP(3),SP(2),EP(3)
HPR(3),SPR(2),EPR(3)
Monk, Boshi-ken
Tsurani waza Raji, Monks-isle raise the number of right hand attacks. Con(2),Agi(2),Dex(2),Str(2)
HP(3),SP(2),EP(3)
HPR(3),SPR(2),EPR(3)
Monk, Gokan-Ryu
Tsurana waza Raji, Monks-isle raise the number of left hand attacks. Con(2),Agi(2),Dex(2),Str(2)
HP(3),SP(2),EP(3)
HPR(3),SPR(2),EPR(3)
Monk, Tsurani waza

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