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Advanced Monks Schools [Secondary] [In
Progress]
Remember blockers get quickly aggro,
so don't wait too long
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|
Name |
Location |
teaching |
Guild Bonus |
Req ( prevented) |
| Center chi master |
Raji, Monks-isle
Very easy |
Chi Master learns to manipulate chi as a weapon that
can level buildings and make him nearly unstoppable |
Con(2),Agi(2),Wis(2),Per(2)
HP(3),SP(3),EP(3)
HPR(3),SPR(3),EPR(3) |
|
| Herbalist |
Raji, Scotland
Very easy |
Herbalists use tradition and veneration of the land to placate nature
spirits. |
Con(2),Int(1),Wis(5)
HP(2),SP(5),EP(13)
HPR(2),SPR(1),EPR(5) |
(Earth chi master, Mountain chi master and Yamabushi)
Monk |
| Kuznya |
? |
the Kuznya are smiths with the ability to forge superior
metal weapons. |
Con(2),Wis(2),Str(4)
HP(3),SP(3),EP(3)
HPR(1),SPR(5),EPR(2) |
(Thunder chi master and Wind chi master)
Monk |
| Mwanga |
Sosel |
The Mwanga comes from a primitive tribe that worships
fire. |
Wis(5),Dex(2)
HP(2),SP(5),EP(2)
HPR(2),SPR(5),EPR(2) |
(Heaven chi master, Kuznya and Lake chi master) |
| Ninja |
Sosel, Lao-lung
Difficult |
Ninja are the ultimate in shadow warriors. Their skills
range from ranged combat to martial arts to travelling across the harshest
terrains.
|
Agi(2),Con(2),Dex(2),Per(2)
HP(3),SP(3),EP(3)
HPR(3),SPR(3),EPR(3) |
|
| Ordo incursus |
Raji, Nimbus
Easy |
The Incursus are the warriors of psionic society. They
have perfected the art of mind and body combat and are feared for their
brutal precision. |
Con(2),Int(2),Dex(1),Per(2)
HP(3),SP(3),EP(2)
SPR(3),EPR(1) |
(Ordo praeses ) |
| Phantom |
Judgement Fields
very easy |
The Phantom guild can only be joined by ghosts. All Phantom
spells only work in the Shadowlands, although some can reach across the
border into the Retroverse to affect the living. |
Int(2),Wis(5),Per(1)
HP(3),SP(5),EP(1)
HPR(1),SPR(5),EPR(2) |
(Fire chi master and Mwanga) |
| Raindancer |
Sosel, knotak woods
Difficult |
Raindancers are traditional spiritual casters whose job
is to bring rain to crops and other dry lands in need of water. |
Agi(2),Wis(5)
HP(2),SP(5),EP(1)
HPR(1),SPR(2),EPR(5) |
|
| Shaman |
? |
Shamen are the intermediaries between the mortal world
and the spirit world. By interacting with the plant, mineral, animal, and
spirit realms, shamans take on totemic patrons who help guide them through
trial and tribulation. |
Int(1),Wis(5),Per(2)
HP(2),SP(5),EP(1)
HPR(1),SPR(5),EPR(2) |
|
| Shih |
Sosel |
The Shih is a truly unique character. He is taught the martial arts, body
hardening exercises, and demon lore in a monastery, but he is not a monk
or a priest. |
Con(2),Wis(2),Dex(2),Per(2)
HP(2),SP(5),EP(1)
HPR(1),SPR(5),EPR(2) |
|
| Tani-rahl |
Sosel, Dhome
Difficult |
Tani-rahl is the fighting style of the _drakhen_, the
People of the Dragon It concentrates on destruction of the enemy by vital-point
strikes, but it is not merely a way of fighting. |
Agi(4),Wis(2),Str(2)
HP(2),SP(1),EP(4)
HPR(4),EPR(4) |
|
| Tohunga |
Wysoom, Tohunga Island |
The Tohunga is a master of tattooing that hails from
Wysoom's tribal isles. He infuses normal tattoos with considerably magical
powers. |
Wis(3),Dex(3),Per(3)
HP(2),SP(1),EP(5)
HPR(1),SPR(2),EPR(4) |
|
| Vodounist |
Sosel |
Vodounists walk a confusing line for most spellcasters,
because their belief system encompasses the holy and unholy, nature and
hell, magical forces and divine beings. |
Int(1),Wis(5),Per(1)
HP(2),SP(5),EP(1)
HPR(1),SPR(5),EPR(2) |
|
| Yamabushi |
Sosel |
By climbing mountain peaks and performing special ceremonies,
the Yamabushi acquire magical and supernatural powers to defend the land.
|
Con(2),Wis(4),Cha(2)
HP(5),SP(1),EP(2)
HPR(5),SPR(1),EPR(2) |
(Raindancer and Water chi master) |
|
Specialized Monks Schools [Tertiary] |
|
Name |
Location |
Teaching |
Guild Bonus |
Requirement |
| Hard Styles |
| Buraindo kobushi |
Sosel, Village |
help on scoring hits |
Con(2),Wis(2),Dex(2),Str(3)
HP(3),SP(2),EP(3)
HPR(3),SPR(2),EPR(3) |
Monk |
| Dragon claw |
Sosel,Lao-lung |
+5 wc, 5 attacks/rnd, 90% Fire damage, Damage bonus:
primary right and left hand armor |
Con(2),Agi(4),Str(3)
HP(4),SP(2),EP(3)
HPR(4),SPR(2),EPR(3) |
Monk |
| Mantis |
Sosel, treehouse |
Weapon: weapon breaker |
Con(2),Agi(4),Str(3)
HP(4),SP(2),EP(3)
HPR(4),SPR(2),EPR(3) |
Monk |
| Moo gi gong |
Sosel, Edon |
Weapon: ancient. |
Con(2),Agi(3),Str(3)
HP(4),SP(2),EP(3)
HPR(4),SPR(2),EPR(3) |
Monk |
| Thunderfist |
Raji, Thunderfist |
+12 wc, 70% Sonic damage, 20% Electrical damage, Damage bonus: primary
right and left hand armor. |
Con(2),Agi(4),Str(2)
HP(4),SP(2),EP(3)
HPR(4),SPR(2),EPR(3) |
Monk |
| Tiger claw |
Sosel, Hillock |
6 atts/rnd. 60% disintegration, Damage bonus: primary
right and left hand armor. |
Con(2),Agi(4),Str(3)
HP(4),SP(2),EP(3)
HPR(4),SPR(2),EPR(3) |
Monk |
| White crane |
Sosel, near Pond |
6 attacks/rnd, 60% Harm damage Damage bonus: primary
right and left foot armor. |
Agi(5),Str(3)
HP(4),SP(2),EP(3)
HPR(4),SPR(2),EPR(3) |
Monk |
| Zanji shinjinen-ryu |
Sosel, house |
Weapon: thin blade. |
Agi(4),Str(3),Per(2)
HP(4),SP(2),EP(3)
HPR(4),SPR(2),EPR(3) |
Monk |
| Hanmau atemi |
Sosel, Village |
increase the damage of hits |
Con(2),Wis(2),Dex(2),Str(3)
HP(3),SP(2),EP(3)
HPR(3),SPR(2),EPR(3) |
Monk, Buraindo kobushi |
| Bodi soukaiya |
Sosel, Village |
increase the damage of a critical hit |
Con(2),Wis(2),Dex(2),Str(3)
HP(3),SP(2),EP(3)
HPR(3),SPR(2),EPR(3) |
Monk, Hanmau atemi |
| Migi semeru |
Sosel, Village |
raise the number of right hand attacks. |
Con(2),Wis(2),Dex(2),Str(3)
HP(3),SP(2),EP(3)
HPR(3),SPR(2),EPR(3) |
Monk, Bodi soukaiya |
| Hidari semeru |
Sosel, Village |
raise the number of left hand attacks. |
Con(2),Wis(2),Dex(2),Str(3)
HP(3),SP(2),EP(3)
HPR(3),SPR(2),EPR(3) |
Monk, Migi semeru |
| Both Styles |
| Dervish |
Welstar |
extra hits |
Agi(4),Wis(2),Str(2)
HP(4),EP(4)
HPR(4),EPR(4) |
Buraindo kobushi OR Center chi master OR Shaman OR Shikan-ken |
| Way of the Reed |
Sosel,monk village |
reduce stun length |
?? |
Hidai Semaru OR Tsurana waza |
| Soft Styles |
| Cobra touch |
Sosel, near Pond |
+5 wc, 6 attacks/rnd, 60% Poison damage. |
Agi(4),Str(3)
HP(4),SP(2),EP(3)
HPR(4),SPR(2),EPR(3) |
Monk |
| Glima |
Sosel, pagoda |
+10 wc, 6 attacks/rnd. |
Con(1),Agi(4),Str(3)
HP(4),SP(2),EP(3)
HPR(4),SPR(2),EPR(3) |
Monk |
| Lee kwan choo |
Sosel |
+5 wc, 6 attacks/rnd, 60% Psionic damage. |
Int(2),Con(1),Agi(5),Str(1)
HP(3),SP(2),EP(3)
HPR(3),SPR(2),EPR(3) |
Monk |
| Lightning dwarf |
Raji, Scotland NO BLOCKERS |
6 attacks/rnd, 90% Electrical damage, Damage bonus:
head armor. |
Con(4),Str(4)
HP(4),SP(2),EP(3)
HPR(4),SPR(1),EPR(4) |
Monk |
| Shikan-ken |
Raji, Monks-isle |
helps you on scoring hits on opponent |
Dex(4),Str(4)
HP(3),EP(4)
HPR(3),EPR(4) |
Monk |
| Tae kwon do |
Sosel,Waterfall |
6 attacks/rnd. Damage bonus: primary right and left arm,
primary right and left foot. |
Con(1),Agi(4),Str(3)
HP(4),SP(2),EP(3)
HPR(4),SPR(2),EPR(3) |
Monk |
| Tien hsueh |
? |
+15 wc, 5 attacks/rnd, Damage bonus: head armor |
Int(2),Con(1),Agi(4),Str(2)
HP(3),SP(2),EP(3)
HPR(3),SPR(2),EPR(3) |
Monk |
| Boshi-ken |
Raji, Monks-isle |
increase the damage of hits. |
Dex(2),Str(5)
HP(3),EP(4)
HPR(4),EPR(3) |
Monk, Shikan-ken |
| Gokan-ryu |
Raji, Monks-isle |
increase the length of a stun |
Int(2),Agi(2),Dex(2)
HP(3),SP(2),EP(3)
HPR(3),SPR(2),EPR(3) |
Monk, Boshi-ken |
| Tsurani waza |
Raji, Monks-isle |
raise the number of right hand attacks. |
Con(2),Agi(2),Dex(2),Str(2)
HP(3),SP(2),EP(3)
HPR(3),SPR(2),EPR(3) |
Monk, Gokan-Ryu |
| Tsurana waza |
Raji, Monks-isle |
raise the number of left hand attacks. |
Con(2),Agi(2),Dex(2),Str(2)
HP(3),SP(2),EP(3)
HPR(3),SPR(2),EPR(3) |
Monk, Tsurani waza |